Arkham Knight introduces enemy medics who can shield enemies in electrified fields and revive unconscious ones, sword-wielding enemies, and brutes who are resistant to damage and must be stunned before they can be attacked, while brutes wielding Gatling guns, tasers, and blades require additional steps to defeat. Enemies are capable of employing tactics to counter Batman's various skills, including deploying landmines, controlling hovering drones, disabling vents if Batman is found using them, and detecting his location if Batman uses Detective Vision for too long.